Quarter to Three
Alisha Kerlin
At the "Greater New York" show at PS 1, I became devoted to Alisha Kerlin's two paintings of solitaire games ("Solitaire" and "Solitaire (How To Find Lost Objects)"). One has a yellow background, one is backed by mauve. Each shows a game of solitaire -- the cards laid out in rows, with the high card on top, and each card one number lower (but in solitaire, of course, the suits need not be consistent -- beneath a six of clubs may be a five of diamonds).
The subject matter of painting has become essential -- perhaps we have been conditioned by photography, which has a documentary element. And the game of solitaire suddenly seems the only fit subject for painting. One reason: no one plays real solitaire anymore! Everyone plays the computer version! In the same way, no one paints paintings anymore. Slowly applying paint to a canvas, with an archaic brush, is much like the game of patience (as solitaire is called, in England).
The cards are depicted in a rather straightforward manner -- similar to Wayne Thiebaud's rows of pastries -- yet the perspective is awkward and shifting. Strangely there are no piles of discards, nor of unused cards, although the games don't seem finished. (I have a sense, from playing solitaire, of how many cards are in a "finished" game.) The unfinished nature of these solitaire displays seems meaningful, as if these are images of "unfinishedness" itself.
Each card Alisha depicts has a paint-aura (I mean an aura made of paint). In other words, the more you stare at these canvases, the more you see hidden shapes in the background -- in what initially appears a uniform field of yellow. All great painting, after five minutes of staring, becomes an abstraction. (Lousy painting, after five minutes, is used up.)

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